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Showing posts from November, 2023

What would a Killer Instinct tendency and attribute rating look like in a realistic boxing videogame?

Can AI create an in-depth realistic boxing videogame?

Can a company making a boxing videogame solve the problem of Casual and hardcore fans by adding tendency sliders?

Would it be too time-consuming for a company to make gameplay and options separate for hardcore and casual boxing fans in a boxing videogame?