What would an in-depth list of defensive and offensive tendencies code look like for Mike Tyson in a boxing videogame using Unity.
using UnityEngine;
public class MikeTysonTendencies : MonoBehaviour
{
// Defensive tendencies
public float headMovement = 80f; // Head movement to avoid punches (0 = none, 100 = frequent)
public float blocking = 90f; // Frequency of blocking punches (0 = rarely, 100 = frequently)
public float clinching = 70f; // Likelihood of clinching to tie up opponent (0 = rarely, 100 = frequently)
// Offensive tendencies
public float aggression = 95f; // Aggressiveness in attacking (0 = cautious, 100 = aggressive)
public float powerPunching = 90f; // Frequency of throwing power punches (0 = rarely, 100 = frequently)
public float bodyTargeting = 80f; // Emphasis on targeting opponent's body (0 = rarely, 100 = frequently)
// Other tendencies
public float counterPunching = 85f; // Likelihood of countering opponent's punches (0 = rarely, 100 = frequently)
public float footwork = 85f; // Agility and movement around the ring (0 = slow, 100 = agile)
}
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